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Titanfall (PC / XBOX One)

alaTest has collected and analyzed 46 reviews of Titanfall (PC / XBOX One). The average rating for this product is 4.2/5, compared to an average rating of 3.8/5 for other Xbox 360 Games for all reviews. Views about the reliability and price are overall positive. The usability and design are also mentioned favorably, whereas many are critical about the single player gameplay and size.

design, usability, price, reliability

size, single player

We analyzed user and expert ratings, product age and more factors. Compared to other Xbox 360 Games the Titanfall (PC / XBOX One) is awarded an overall alaScore™ of 96/100 = Excellent quality.

Review analysis

(Based on 46 reviews)

Expert Reviews  

User Reviews  

Showing 3 review(s)

Expert Reviews User Reviews

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Showing 1 - 3 of 3 Show Reviews: from Australia | from other countries (43)

Expert review by : Tano (mmgn.com)

Titanfall review

 

Titanfall really is the future of multiplayer, even if it does sometimes feel like a tease.

Mar, 2014

Expert review by : Jason Cartwright (techau.com.au)

Review: Titanfall. It does live up to the hype

 

Titanfall is a game that'll rip your face off. It's a very fresh take on first person shooter games that gets a lot of things, very right. Battles are vibratingly furious and explosive wall-running i...

Titanfall is a fantastic new franchise for the Xbox One, Xbox 360 and PC gamers. It’s fresh, interesting and most importantly just plain fun to play. The biggest question now will be the schedule of DLC that keeps the game fresh until Titanfall 2. If...

Mar, 2014

Expert review by : Joaby (ausgamers.com)

Titanfall Review

 

Titanfall is a very good shooter, and I'm always a fan of any game that lets players use movement to separate themselves from the herd. Nevertheless, I feel like Respawn is simply setting the foundation here -- what they really want is for us to...

It runs exceptionally smooth on the Xbox One; Even though I know I'm being manipulated, I do enjoy chasing challenges and Burn Cards; An emphasis on movement as a skill differentiator is exactly what gaming needs

If your game is 40% Team Deathmatch variants there is room for improvement; It feels like most maps don't properly facilitate the heightened movement of the game; The campaign mode is pointless; The Active Radar Tactical Ability is a wallhack plain and...

Mar, 2014